Hi man,
You can take a look at the touch event and get hit under finger https://forums.unrealengine.com/deve...ueprint-visual...
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Hi man,
What about just place the 2 camera in your blueprint and switch using "set view camera with blend" ?
Whats the behaviour...
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Hi man, Got some question for you
I see the error is pretty clear , Something is wrong with the Gameinstance, and the basepawn.
Try setting...
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The return node should be ok,
You should be able to return whatever value you want,
So you can print both the values of the truncate armor...
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Est_engine replied to 2D Side Scroller SprintingHi man,
welcome to the Unreal4 !
Basically you have to detect the shift, using inputs, you can use the actionmapping in the project,...
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Hi man
you have to break down your blueprint in parts,
Use some prints for be sure that the item that exist have values...
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Hi man,
I am not sure of your question, you can choose the kind or variable returned ,
https://docs.unrealengine.com/en-US/Progr...
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Est_engine replied to Random teleporterHi man,
If you are using Navmesh here a cool one https://www.youtube.com/watch?v=M2uCNqMa4FA
if you are not, you have to create your own...
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Est_engine replied to Spawning Blueprint ActorsHi man
that node you have there is adding a static mesh "component" , inside the actor.
You can spawn an staticmesh actor,
...
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Hi man,
Your blueprint dont spawn any actor ,
What it does is: Search for an existing actor of type "sidescrollerchar?" and get...
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Est_engine replied to Wall Hiding Divinity Style -
Hi man,
Yes basically is a scope problem XD + o -
If your actor camera is in the level ,
you can reach it using the nodes "Get...
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Hi man,
You dont need a child class ,
Get your ActorBlueprint, and add him a variable for the amount of rotation, use the tick event for rotate...
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Est_engine replied to Struggle of beginnerHi man,
yep , dispatcher and that create event are a bit confusing sometimes!
by the way , are you making the binding in the construct , i...
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Hi man,
You can define the direction in some ways.
basically you can just get the player location , and add it a vector "direction"...
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Hi man,
Nest i mean just child XD,
like the camera is child of the springarm, you can make the camera child of a scenecomponent and make...
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Est_engine replied to Struggle of beginnerHold on man,
the path is difficult but the price is a pile of methaforic gold
Referencing is quite the whole thing. think to unreal...
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You have to get a reference to the actor Cube .
For exmaple from inside the floor, get actor of class, (this will give you the first found,...
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Hi man,
you dont need to Cast-To
The skysphere is an actor that is literally in the scene,
you can get the reference to it directly,...
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