Are Material Layers incompatible with the Quality Switch node? I’ve recently looked at moving my game’s materials over to using Material Layers, but can’t seem to get the Quality Switch feature working to hide the more complicated shaders when lowering the material quality. For example, I have tried this in both a blend and a layer:
This looks fine and shows the correct color for the current quality in the layer parameters (and in the material editor for the layer/blend):
But in-game it always uses the Default node:
Even when changing qualities.
As mentioned, I’ve tried the switch in both the layer itself and in the blend function, but no dice.
Is this just a limitation with Material Layers? Is it something that’s broken and I should submit a bug for? Is there a console property I need to flick to enable this for layers? Any help would be much appreciated!