Summary
In UE5.8+ [Quality switch] node in the Material Editor is not working properly.
[Epic input] : Will ignore the inputs and take the [High Input] instead
[High Input] : Will take the [High input]
[Medium Input] : Will take the [Medium Input]
[Low Input] : Will take the [Low input]
[Default Input] : When Disconnected, the node will take the input as if it was connected.
Additionally, for High and Epic, the level has to be restarted to be effective.
What Type of Bug are you experiencing?
Editor
Steps to Reproduce
-> Create a material
→ Add a quality switch and connect for each input (+the default) a material attribute with a different color
→ then change the editor scalability and observe the disfonctionnement
Expected Result
Changing scalibility Epic/High/Medium/Low should showcase a different color each time as set up in the material
Observed Result
Instead, Epic scalability show the color only High Quality switch should be showcasing
Affects Versions
5.8
Platform(s)
Windows
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Additional Notes
Currently, all system that used scalability are broken which is extremely critical for game release and optimisation cross-platforms projects
