Quality Switch Node is not fully implemented

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

I was testing the Quality Switch Node in the material editor and I noticed that is working only for the Low Settings with no effects for the others inputs.

Steps to Reproduce

  • Create a Material
  • Create a Quality Switch Node and feed it with 4 different colors
  • Connect the node to Base Color
  • Change the Engine Scalability Settings to see the results

Expected Result

I expect to see the right associated color for each Quality

Observed Result

Only the Low Setting works

Platform(s)

Tested on PC

We are seeing something similar, except instead of only Low working, only Default works. I am using the scalability changes to confirm and Default is always on, even when it shouldn’t be (like if there was an override)

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