Summary
The quality switch material node has an incorrect output for the medium and high quality. Having viewport scalability set to medium and high, will output the epic input node.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Create a material.
Set the material domain to post process (just to replicate 1:1 my case, but the issue happens with every material domain, it’s within the node)
Place the quality switch node and link a different color for every input.
Link the quality switch to the Emissive Color input of the material.
Add the material to a post process volume and make sure you are affected by it (I have infinite extend)
Expected Result
The graphics/scalability settings are reflected by the quality switch output.
Observed Result
The quality switch outputs medium/high scalability settings as epic settings in the editor.
The quality switch ALWAYS outputs scalability settings as epic.
Platform(s)
windows, dx12, nanite enabled
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Additional Notes
Check the video I will attach in the replies to see in game.