Quality switch node has incorrect output for medium and high quality AND doesn't work in game

Summary

The quality switch material node has an incorrect output for the medium and high quality. Having viewport scalability set to medium and high, will output the epic input node.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Create a material.
Set the material domain to post process (just to replicate 1:1 my case, but the issue happens with every material domain, it’s within the node)
Place the quality switch node and link a different color for every input.
Link the quality switch to the Emissive Color input of the material.
Add the material to a post process volume and make sure you are affected by it (I have infinite extend)

Expected Result

The graphics/scalability settings are reflected by the quality switch output.

Observed Result

The quality switch outputs medium/high scalability settings as epic settings in the editor.
The quality switch ALWAYS outputs scalability settings as epic.

Platform(s)

windows, dx12, nanite enabled

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Additional Notes

Check the video I will attach in the replies to see in game.

In-game look at the bug

FORT-938770 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.