I’m making a game where the player goes around and destroys an abandoned neighborhood. Each house is a destructible mesh. When playing the game on an older computer, it lags quite a bit when destroying houses. I would like to know if there is any way that I can have an options menu, where there are settings to change debris amount?
Like a button that makes each house cell fracture count 100, and another that makes each one 1000. All on the main menu of course.
If you have any feedback, I would love to hear it. Thanks.