Hello, I want to start by saying I’m very new to UE.
I am mostly interested in doing textures and materials but I don’t know much about rendering and shaders.
So I created a material with Substance designer and applied it on a static mesh with only one LOD.
The resulting material mesh looks like this:
It is absolutely terrific from short distance, but already at 3 meters (pawn height is 1.92 meters) the texture looks absolutely messy and terrible.
I recomputed and built lighting and everything but it just feels bad.
Can anybody help and give me some reference to better understand what I’m doing wrong and how this kind of stuff works?