i am rendering a cinematic in the sequencer but I am facing a problem that’s been driving me crazy for quite a while. When my camera moves backward, and the assets (architectural / outsied) gets farther, kind of a shadow keeps appearing on the meshes. It disappears when getting closer from the assets. I have tried CSM (but it’s supposed to be used on ly with dynamic or movable lighting) with no success. I’d like my assets to keep the same aspect from far to close
My setup is all static (sky, dir light, have a light mass importance volume). Culling disabled in project settings.
I have exploring lightmap size for each object (increasing it and thus exploding render times) but no change. I also tried LOD (by default, I hade none)
The only work around to my problem so far has been rendering my lighting, then changing my directional from baked to static (or movable to static or any chnage anyway). Then the engine tells me I have to render again (even though the solution is ok). I deactivate shadow preview warning and then I can render my sequence free of those ugly “distant based” shadows… It’s not hte best of the asnwers anyway…
Hope you can help me with this problem.