I will post updates from time to time, so this is the first step
Stage 2+
Some updates on lighting/environment fx
I will post updates from time to time, so this is the first step
Stage 2+
Some updates on lighting/environment fx
I will post updates from time to time, so this is the first step
Stage 1++
Main ideas for the stage:
For the end of the stage we must have playable map - done
Future points:
Greetings @Mr.Jozin !
Welcome back! I’m not familiar with the Quake franchise, so I admit, I had to go back and view a few gameplay videos. I see that Quake is a very fast-paced game, and it helps to know the map very well to remain competitive.
It’s refreshing to see the updated effects of the atmosphere around Hell’s Gate. You’ve done a great job on the environment! It isn’t too detailed, which aligns with the style of Quake, and it is much more intense. It gives the environment much more of a “Hellscape” than before.
Is this a group project for your university? If so, what is your field of study? Why did you chose Quake 3’s Hell’s Gate to redesign?
well , it;s just an experiment to build all aspects of an actual game using UE tech (nanite, lumen, niagara) as much as possible so stay tuned for the next updates)