Q: any way to get Sentry Turret Device eliminations to increment progress on a Tracker Device?

Summary

Whether Tracker Device is monitoring Events or Eliminations, the tracker device will not increment progress on a Sentry Turret Device elimination of guards in guard devices, even when the sentry is on the same team as the player. Is there a work around?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Activate Sentry.
  2. Activate Tracker Device that tracks enemy Guard’s Team Eliminations.
  3. Activate Guard Spawner.
  4. Sentry eliminates Guard.
  5. Tracker device does not increment progress.

  1. Activate Sentry.
  2. Activate Tracker Device that tracks Events.
  3. Set Increment Progress function on the Tracker to read Eliminations on an Elimination Manager Device
  4. Set Elimination manager device to handle ‘Any Guard’ Elimination
  5. Activate Guard Spawner.
  6. Sentry eliminates Guard.
  7. Tracker device does not increment progress.

Expected Result

Expected to see the tracker increment progress +1 as Guard is eliminated by Sentry turret.

Observed Result

guard spawns, sentry turret eliminates target Guard, tracker does not increment.

Platform(s)

UEFN, PS5, Xbox Series X, nIntendo switch

Island Code

9860-9101-9533

Additional Notes

any alternatives are greatly welcomed

I was initially wrong that’s why I am editing this message,
to say that that is impossible

If you are using the Sentry Device (Robot) there is no functions/events with anything to do with Guards (Only Players & Wildlife)

And for the Automated Turret there is no functions/events with anything to do with eliminations at all

So the only possible thing you could do is;

Track how many Enemy guards have died or gotten eliminations,
if you change the tracker “Events” then you can use the Elimination Manager Device and change it to track Guard “Eliminated” or “Eliminations”
And you can have a separate tracker for the Friendly Team with the same thing

1 Like

thank You for your patient reply, I was obviously confused lol. I was referring to Automated Turrets, and had to learn the hard way when making a Wave Defense style game. Ended up using infinite spawns on guard devices with the tracker, because i had the false assumption that Automated turrets would contribute to my trackers–I tried debugging with using events or with using eliminations (with elimination manager and specific teams), and it didn’t work out.

I was having trouble because Guards spawn with set limit per wave → guards patrol to objective device that the player has to defend → automated turret kills them → tracker doesnt increment → game gets forever stuck.

Thanks for your help!

correcting the original post, tldr: a Tracker device that focuses on events or eliminations (when Guards are eliminated), would not increment based on automated turret eliminations, even when using elimination managers && the automated turret is set to player’s team.

workaround was to use infinite spawn on guard devices, and despawn all when tracker completed.

a fix would still be appreciated :heart_hands:

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