For a UE4 mannequin, I’m able to create python scripts to add body animations to the actor.
For metahumans though, to add a body animation, I’m needing to add a body component to the metahuman actor and then add the animation track to the body component. I’m having trouble figuring out how to do add the body component to the metahuman actor in python. Am still a beginner with the UE4 environment. Would appreciate any advice I get - have spent a fair bit of time on this already. Thank you!
Hi,
have you found a solution to this? I want to do the same thing.
Here is a more up2date version of that question, also no answers though: How to add subcomponent skeletal mesh track to sequence? (Metahuman) - Pipeline & Plugins / Editor Scripting - Epic Developer Community Forums (unrealengine.com)