I can add Metahuman to my sequence (by Python).
But tracks “Body” and “Face” do not adding automatically.
To assign animation i must place them into “Body” and “Face” subtraks of Metahuman.
I can find “Body” component of my actor by
Body = MyActor.get_component_by_class(unreal.SkeletalMeshComponent)
The questions are:
- How to add tracks as children of BP_EvgenyZ (by Python)? (What types of track are they?)
- How to bind them to corresponding components(by Python)?