Hi I’m trying to make a tool using python but it requires me to be able to select a folder and get the selected folder path. I’m currently using:
unreal.EditorUtilityLibrary.get_selected_folder_paths()
It works inside the content browser asset view just fine. However, when I try to select a folder in the source panel I don’t get any path returned. I have tried also using the code below as well but neither have gotten any results.
unreal.EditorUtilityLibrary.get_current_browser_path()
Is there another way to get the selected folder path from selecting a folder in the source panel?