Python In Game data grabbing (UE 4-27)

Hello guys! I’m a Q&A developer in gamedev studio and my goal is to create some helpful tools for game we’re working on.
I need to create a window that will store dynamically changing data during the game process (just for debug). Everything is OK if Im using text output in GameHUD, but if I’m using EditorUtilityWidget I don’t get data refreshing. The blueprint schemas are the same, but in GameHUD i see the data and in Utility widget I don’t. My question is WHY I got this result and HOW to fix that.