Summary
As the title states, PutInStasis fails to work under certain conditions with different combinations of stasis_args. The one I’ve explicitly noticed, is AllowTurning = false fails to work properly when AllowFalling = true.
As soon as I add AllowFalling = true to the below snippet, the AllowTurning = false fails to work properly.
fc.PutInStasis(stasis_args{AllowTurning:=false, AllowEmotes := true})
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Write some code that triggers, fc.PutInStasis(stasis_args{AllowTurning:=false, AllowEmotes := true}), then write some code that triggers fc.PutInStasis(stasis_args{AllowTurning:=false, AllowFalling:= true, AllowEmotes := true}). Notice the behavior mentioned above.
Expected Result
The stasis args should each be independently followed appropriately
Observed Result
Some stasis args fail to properly work
Platform(s)
All