PutInStasis AllowTurning = false fails to work properly when AllowFalling = true

Summary

As the title states, PutInStasis fails to work under certain conditions with different combinations of stasis_args. The one I’ve explicitly noticed, is AllowTurning = false fails to work properly when AllowFalling = true.

As soon as I add AllowFalling = true to the below snippet, the AllowTurning = false fails to work properly.

                    fc.PutInStasis(stasis_args{AllowTurning:=false, AllowEmotes := true})

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Write some code that triggers, fc.PutInStasis(stasis_args{AllowTurning:=false, AllowEmotes := true}), then write some code that triggers fc.PutInStasis(stasis_args{AllowTurning:=false, AllowFalling:= true, AllowEmotes := true}). Notice the behavior mentioned above.

Expected Result

The stasis args should each be independently followed appropriately

Observed Result

Some stasis args fail to properly work

Platform(s)

All

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