Hello. I’m working on 3D UI system.
For this, I attached widget component to player’s camera very closely.
It seem work quite well but there was serious problem.
When I use TemperAA or MotionBlur, there was many jittering like this:
So it would be nice if there’s any way to render specific objects after usual UE4 rendering path so that we could avoid the effect from temperAA and motion blur and ignore depth test to make sure the widget is on of top of the player’s screen. Then I think I could make really cool 3d widget HUD.
I’ve already tried this [ [Tutorial] Live 3D Content in your HUD or UI - Programming & Scripting - Epic Developer Community Forums ]
but I couldn’t get the good quality and met the aliasing problem.
If It’s possible or there’s other shader material tricks, please reply me.
Thanks for reading.