TwoSided = true
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[2] =
{
ReferencedTextures[0] = Texture2D’vfx_shared_textures.textures.tex_mistystuff’
ReferencedTextures[1] = Texture2D’vfx_shared_textures.textures.tex_grad_jet’
}
BlendMode = BLEND_Additive (3)
OpacityMaskClipValue = 0.333
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None