Pushing changes/verse changes disconnects editor from game

Summary

Hi, I’m having an issue where my game loads up fine when I launch session after booting up UEFN. The issue is that when I try pushing changes or verse changes, it says success but then it disconnects after a minute.
this is the error I get when it happens:

LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 1873.79, Threshold: 30.00, [UNetConnection] RemoteAddr: 3.239.138.185:15002, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:503485746a994339bd60fea291f4f63d
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 1873.79, Threshold: 30.00, [UNetConnection] RemoteAddr: 3.239.138.185:15002, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:503485746a994339bd60fea291f4f63d, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 1873.79, Threshold: 30.00, [UNetConnection] RemoteAddr: 3.239.138.185:15002, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:503485746a994339bd60fea291f4f63d)
LogValkyrieSummary: Destroying Valkyrie Beacon

I’m also having a bunch of warnings show up when I start UEFN which I think is causing it, there’s a dependency on a file or folder that’s not there.
this is the load error I get.

While trying to load package /Game/Sounds/Fort_UI_Sounds/FrontEnd/Store/MSS_UI_Store_MTX_Offer_Whoosh, a dependent package /Game/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01 was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01.uasset’. Perhaps it has been deleted or was not synced?

Any help Is appreciated thank you.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Open UEFN. launch session, end the game, push changes or verse changes.

Expected Result

changes get pushed and game loads fine

Observed Result

Game disconnects from editor

Platform(s)

PC

Also experiencing this issue. I have to close the session and relaunch to be able to access editor again, but anytime I’d like to push changes I have to repeat this process.

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