Pushing changes fails the game to stop.

Summary

This happens when a game is running in edit session and u push changes. To push changes it needs to stop the game first but it fails at that.
This happens since the 42.00 update.
It happens a lot.

It get stuck at the stopping game text and then u get error saying connection lost.
After that u cant just launch a new session it says failed to connect to beacon.
You have to restart uefn for it to work again.

It happens like 50 times a day and it makes it hard to work in uefn.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Make some changes so push changes becomes yellow.
And then push changes while a game is running.

It doesnt happen everytime but it happens a lot.

Expected Result

It should stop the game and changes should be pushed to the server.

Observed Result

Instead you get the stopping game progressbar stuck at 25%
After few minutes in game it kick u out and says connection lost.
If u try pressing launch session again it fails and it says : failed to connect to beacon.

So you have to restart uefn to start a new session.

Platform(s)

pc

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Additional Notes

This is happening after the latest update. i have scene graph enabled and i have UEFN mcp toolset enables, i dont know if the mcp is the reason. But i have mcp enabled since latest update.

1 Like

I have this same issue. I notice it happens most if my game client is in “Game Mode” and I leave to make edits in the editor. Then I want to push those changes and the game gets hung up and I can’t get the game to stop, implement changes and then continue in edit mode after the changes (that’s how it’s set up in my settings to work: start in edit mode, and then start game manually).

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Hi

Thanks for reporting this issue, I’ve escalated it internally.
Could you provide me with your island code so we can reproduce the issue?

1 Like

This happens to me as well. after some digging yesterday. it’s directly related to the number of object / devices / props in the level. I added a few hundred yesterday and it went from taking a long time to actually timing out. Once I removed them it went back to taking a long time but not timing out.

The status of FORT-1144724 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.