This happens when a game is running in edit session and u push changes. To push changes it needs to stop the game first but it fails at that.
This happens since the 42.00 update.
It happens a lot.
It get stuck at the stopping game text and then u get error saying connection lost.
After that u cant just launch a new session it says failed to connect to beacon.
You have to restart uefn for it to work again.
It happens like 50 times a day and it makes it hard to work in uefn.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Make some changes so push changes becomes yellow.
And then push changes while a game is running.
It doesnt happen everytime but it happens a lot.
Expected Result
It should stop the game and changes should be pushed to the server.
Observed Result
Instead you get the stopping game progressbar stuck at 25%
After few minutes in game it kick u out and says connection lost.
If u try pressing launch session again it fails and it says : failed to connect to beacon.
So you have to restart uefn to start a new session.
This is happening after the latest update. i have scene graph enabled and i have UEFN mcp toolset enables, i dont know if the mcp is the reason. But i have mcp enabled since latest update.
I have this same issue. I notice it happens most if my game client is in “Game Mode” and I leave to make edits in the editor. Then I want to push those changes and the game gets hung up and I can’t get the game to stop, implement changes and then continue in edit mode after the changes (that’s how it’s set up in my settings to work: start in edit mode, and then start game manually).
This happens to me as well. after some digging yesterday. it’s directly related to the number of object / devices / props in the level. I added a few hundred yesterday and it went from taking a long time to actually timing out. Once I removed them it went back to taking a long time but not timing out.
This is not island specific. It happens UEFN in every project/island.
I am working on a new project which doesnt have a island code.
I think its not only with pushing changes, also when u compile verse code.
It makes it really hard to work i restart uefn like 50 times a day.
I really hope it gets fixed. if you need logs let me know.
I am not sure but i dont think it has something to do with that, My project has 80 objects in the level ( its pretty empty ) And it keeps happening like every 5 minutes.
I’m now getting an additional issue that I believe is related. I have the game client in edit mode int the background, and I make changes for a while in uefn, and then I go to push changes and refresh of edit mode times out and I crash to the game lobby after being stuck on the loading screen for a minute or two.
I have to completely exit fortnite, and uefn, and then restart uefn in order to test my map again. It’s consistent. It’s bad. I might have to exit fortnite every time I’m done testing the map for a while, and launch a new session for the new tests.
You push changes or compile and the game doesnt stop or respond anymore and connection just drops.
U get kicked to the lobby after a few minutes.
And when u try to start new session it says failed to connect to beacon.
Only way is to restart uefn to be able to connect again to a new session.
Are you using the MCP toolbelt? this issue is since the latest update so idk if that is causing it or something else.