If you push verse changes your scene graph entities will no longer spawn into the world (this started with the Failed to push verse that got introduced in last weeks update). The only way to get them to spawn is after closing the session and opening a new one.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
Add your entities to a simulation entity into the world and set the transform to your location
Expected Result
Your entity should be spawned into the world and functioning.
Observed Result
Your entity is not spawned into the world and is not functioning.
Are you seeing that your [Push Verse Changes] operation fails, or that it succeeds, but the scene graph entities do not spawn into the world?
Does a normal [Push Changes] operation work after that?
Could you report this issue right after you experience this issue by going to [Help > Report Issue] in the editor? This will attach your editor logs and send them to Epic for us to review internally.
Hello @sonictke I hope you are having a blessed day and thank you for taking the time to look into this!
Push verse changes does succeed but the scene graph entities do not spawn into the world
I have tried pushing changes without building any verse code and not starting the game. I pushed changes, and hit play, this does allow scene graph entities to still spawn (likely because nothing new was pushed into the game). However I moved a prop and added a new device, hit save, and pushed changes. Now I cannot spawn any entities.
building verse code then pushing changes does not allow entities to spawn, pushing verse changes then pushing normal changes, and just pushing changes without building verse code also no longer have entities spawning into the world
all of the above result in scene graph entities not showing in the world you have to full relaunch a session. if(Entity := Entity.GetSimulationEntity): Entity.AddEntities(array{entity})