I’ve made a local volumetric cloud in Niagara with use of a SphereMask. Could somebody give me some tips on how to make the particles be pushed away when walking through the local volumetric fog with a character?
The collision does work on solid objects but not on the character even though it has a collision capsule in the blueprint. I’ve been browsing the web for some time but haven’t been able to find away.
Thanks in advance