push character when rolling

helloo. I want it to move forward when I roll. It’s not noticeable when I walk, but when I stand still, it rolls in place. when i call the rollpush event in inputactionroll it doesnt change anything. its about my animation or what

Where are you calling rollpush in your logic?
is it triggered via an animNotify in the roll animation or is it further down the line of the input action?

You could also consider just using root motion for the roll animation to skip this logic.

Note: I would personally not use the forward vector of the capsule to set or get rotation. You will be fighting the engine with time.

Use the control rotation for this

i tried to call in after pressed pin it didnt work. it is further down the line of input action. i dont want to use interface. ok let me check this vid. but maybe i miss smth before all