PumpMessage makes spikes in game thread

I experienced dropping frames in a project.So i did the profile and i found there are spikes among the game thread.The most part is the pumpMessage in the Frame Sync Time.I think it’s a problem of windows cos there would be no problem when i run this project on other windows pc.So,how can i deal with this?The profiling file is included below.Thx.

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How do you build and run the project?

PumpMessage() is part of the debugging system.

Check if the framedrop occurs in Test state build.

1 Like

Did you solve the problem?

My situation is exactly the same , I also wondering how to solve this problem of frames drop .

I’m getting this in some way too. 5ms spent on WinPumpMessages when I’m moving the mouse and I have no idea where to begin debugging this. This alone makes my editor not run at 60fps.

@TheEnbyWitch

I’d check your enabled plugins, perhaps one of them is hooking into the windows platform layer and causing the buildup of messages on mouse move.