PumpMessage makes spikes in game thread

I experienced dropping frames in a project.So i did the profile and i found there are spikes among the game thread.The most part is the pumpMessage in the Frame Sync Time.I think it’s a problem of windows cos there would be no problem when i run this project on other windows pc.So,how can i deal with this?The profiling file is included below.Thx.

[link text][2]

How do you build and run the project?

PumpMessage() is part of the debugging system.

Check if the framedrop occurs in Test state build.

Did you solve the problem?

My situation is exactly the same , I also wondering how to solve this problem of frames drop .

I’m getting this in some way too. 5ms spent on WinPumpMessages when I’m moving the mouse and I have no idea where to begin debugging this. This alone makes my editor not run at 60fps.

@TheEnbyWitch

I’d check your enabled plugins, perhaps one of them is hooking into the windows platform layer and causing the buildup of messages on mouse move.