I experienced dropping frames in a project.So i did the profile and i found there are spikes among the game thread.The most part is the pumpMessage in the Frame Sync Time.I think it’s a problem of windows cos there would be no problem when i run this project on other windows pc.So,how can i deal with this?The profiling file is included below.Thx.
I’m getting this in some way too. 5ms spent on WinPumpMessages when I’m moving the mouse and I have no idea where to begin debugging this. This alone makes my editor not run at 60fps.