Pulsing Emissive Color

Hi Everyone :smiley:
I got a material with a texture for the Emissive Color and it looks just fine ingame:

But i can´t figure out how to make the Emissive pulsing. i didn´t found any tutorials but saw this kind of effect several times now. I use the Multiply to make the effect more intense, maybe someone can tell me how to do it right, i dont think it´s supposed to be like this ^^" I also would like if the player could turn the emissive on and off, for now i would do that with two different materials over blueprint (just switching them with the press of a key, but the emissive wouldn´t fade in, and thats not the coolest effect ^^) It would be super awesome if someone could help :smiley:

This is what the Material looks like :smiley:

OH MY GOD STARGATE

OT: To pulse your emissive, you’d hook it up to a Multiply with a constant plugged into B, then convert the constant to a parameter. You’d then need to create a material instance, from which that parameter could be manipulated using a curve going from, say 0 to 1 via a sine-like curve.

I haven’t done this personally, but I suggest reading these articles as a start ^.=.^

Or you can use a Sine node to multiply the emissive color, which will automatically give you a pulsing effect.