You make a fair point, the NDI is not a 1-1 replacement for particle dynamic attributes, as it’s a granularity level higher - per emitter, not per particle.
My use-case was for a physics body simulation, where there is one mesh rendered, and niagara is used to simulate joints within the mesh.
I’m with you, the more we can control from within Niagara, that is outside, the better in terms of minimising setup requirements (fewer blueprints, more portable, easier to understand).
So with that context reframed, do you reckon it could still get adopted?
it definitely has use cases for us.
Thanks for sharing your progress on implementing Nanite renderers for Niagara. Very exciting!
Do you have an estimate of which UE version it might land in?
Thanks,
Q