Puddles - will it work?

Hi, hope its in the correct area in the forums :slight_smile:

I’m working on my first game.

tried to make a puddle material so i can put a simple plane anywhere and it will create random puddles.
would love to hear what you think about the results :slight_smile:

here are a few screenshots

it even work with grass

(screenshots are from the editor if you want i can do some from actual game test area, these on high scalability)

on medium scalability they work also just more prominent and less blended
even on low they work just no reflections

what do you think? :smiley:

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That grass looks like Fortnite grass, so If you’re using UEFN - you’re in the right section!

I think the puddles look good. - A puddle material on a plane will require a perfectly flat floor.

A few other avenues of exploration:

Placing puddles using the Decal system, and/or puddles inside the material, optionally paintable with the ‘Modeling Mode - Paint Vertex colors’ tool. (You’ll need to have many vertices on the floor though - not just in the corners)

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Thank you!

i understood that for this it works better on a plane vs decal, i mean Performance wise.

i dont know how much of it is true tho :slight_smile:
anyway i made a same material as decal works awesome and looks the same :slight_smile:

didnt get yet to vertex color and complex materials, my first fortnite game so im trying to get the most with what i got :grinning_face_with_smiling_eyes:

Glad to hear it - I dont think that vertex painting is as ‘full featured’ as it is in regular UE. (No ‘Mesh Paint’ option in mode dropdown) - Makes sense since most FN assets are already included and don’t necessarily include painting channels.

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