Puddle decal material affects main character

Hi guys,

I’m currently working on a simple side scroller game (3D) and I’m trying to use a puddle decal that came with one of my marketplace assets (Old Factory Buildings). The problem is that, even though the puddle decal looks great on its own, when my main character walks on the puddles, the decal material transfers on top of my character’s pants (as seen in the attached image).

Does anyone know what could be happening?


Set “receives decals” to off on your character mesh.

@Arkiras thanks for this. I’d wish everything else was this simple!

Shrink the decal Z value to a low amount if you want decals to be usable on your character still.