Hi guys. Every time I publish updates to Steam, the update side (file diff) is always 200mb+ (even if the update is only code changes and no asset changes).
Anyone know why this is?
My routine for publishing updates:
- Package the game in frontend (with a full recook).
- Install to packaged game to a local directory.
- Run the Steam CMD to upload the installed game.
Another annoying thing, is after each update, all player have to accept the UDK eula when launching the game. This also seems to add an additional item in the Windows programs list.
I’d appreciate any insight from anyone else that has dealt with these issues (or if you just have any ideas of how to resolve them).