Publishing a free-to-play game using Lyra

Hi there,

Is there any specific guidelines for publishing a free-to-play game using Lyra? Let’s say, either in the Epic’s store or Steam? I mean a true free-to-play, without any forms of monetization.

Can anyone share your experience and thoughts about this matter?


All Epic Releases are FREE to use with UNREAL ENGINE in both FREE & COMMERCIAL Usage. Unless they changed anything recently, which I highly Doubt. So, Yeah Go Ahead. :slight_smile:

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Thank you for your reply. I’ll see if I can come up with something interesting next year.