So, I have created several archviz VR Project with HTC vive and I am really happy with the result that we can get with UE4. Now I am looking to extend my knowledge and services and I am interested to explore with PSVR. The reason why I am thinking about the PSVR is that I think it could be something very interesting for the fact that it is more easy and less expensive for a client to buy a PS4 and PlayStation VR than a powerful PC with HTC o oculus. And in some case client will already have a PS4 and he would only need to buy the headset. It would be also more easy for me to bring VR experience everywhere with me with PSVR configuration. Also, some client don’t need the VR immersion and want to stick with a simple realtime walk through with gamepad and TV. in this situation, if I compare the graphic quality PC game vs PS4 game, the difference isn’t so big. So I am pretty sure you can get a nice realistic walk through with the PS4. (I would like to see an archviz walk through 4K tv with the PS4 pro)
I am aware that I won’t have the nice room scale capability of the HTC vive, but I am wondering how capable the PSVR are in term of realism, because this is a important point in archviz. It is hard to find information in the web about PSVR In architecture, so I am posting this Topic to get your opinion about this. Some of you have experienced the PSVR for an architectural project ? The level of realism is good enough for archviz? There is a lot of quality different between PSVR and Vive/oculus? And what was the clients reactions? Is it worth it or it is better to stick with the PC Vive/oculus option?
if you have some example to show me to convince me to make the extra money and time inversion , or not, that would be great !
Thanks in advance!