PSVR Archviz

Hi everyone,

So, I have created several archviz VR Project with HTC vive and I am really happy with the result that we can get with UE4. Now I am looking to extend my knowledge and services and I am interested to explore with PSVR. The reason why I am thinking about the PSVR is that I think it could be something very interesting for the fact that it is more easy and less expensive for a client to buy a PS4 and PlayStation VR than a powerful PC with HTC o oculus. And in some case client will already have a PS4 and he would only need to buy the headset. It would be also more easy for me to bring VR experience everywhere with me with PSVR configuration. Also, some client don’t need the VR immersion and want to stick with a simple realtime walk through with gamepad and TV. in this situation, if I compare the graphic quality PC game vs PS4 game, the difference isn’t so big. So I am pretty sure you can get a nice realistic walk through with the PS4. (I would like to see an archviz walk through 4K tv with the PS4 pro)

I am aware that I won’t have the nice room scale capability of the HTC vive, but I am wondering how capable the PSVR are in term of realism, because this is a important point in archviz. It is hard to find information in the web about PSVR In architecture, so I am posting this Topic to get your opinion about this. Some of you have experienced the PSVR for an architectural project ? The level of realism is good enough for archviz? There is a lot of quality different between PSVR and Vive/oculus? And what was the clients reactions? Is it worth it or it is better to stick with the PC Vive/oculus option?

if you have some example to show me to convince me to make the extra money and time inversion , or not, that would be great !

Thanks in advance!

Ignoring the visual quality question (some of it is subjective, but you will generally get better/much better results on the PC with high-end gear), the real problem is that the PS4/PSVR is a closed platform. You need to be a registered PS4 developer to get access to the PSVR libraries, and then distribution of the archviz “program” to your customers is going to be an issue.

So, there is no way to be able to create an architectural wakthrough for PS4 without being registered to ps4 developer? I was hoping that it would be possible to pack from UE4 and put the app/game in a usb memory or a CD and insert it directly in the ps4. Distribution wont be a problem in this case because normally I only need to give to project to a single client. I also think, sometime it is better to use the old way (physical delivery) because it is more human and less complicated for the client even if I will waste more time to deliver it to him.

But like you said, if I cant get access to the PSVR libraries without been registered, this is an issue. I made some little research about the way to register my company. The only doubt I have is the cost for an archviz ps4 developer that wont need any open/public distribution. I would not sale or distribute anything through PSN.

Yeah, I don’t think that it would be worth it to look into honestly. Even if you did get approved, you would have no way to distribute your work to customers, unless it is through PSN or on disc (which has to be manufactured through Sony and has minimum order quantities).

This is sad, That would be great that Sony open PS4 “boundaries” and let no gaming company using PSVR for other purposes. This would not help to sell more games, but it would help to sell more consoles and PSVR. It would also give them a new kind of visibility.

However, thanks you for your explanations mairsil, I appreciate it!

I understand that you are disappointed, but I’m going to disagree that opening up the platform would be a good thing. If it’s just a matter of cost or ease of configuration, you could look at pairing the PSVR with something like an Intel NUC and see if it fits your purpose. There are a couple of software adapters that let you use a PSVR with a standard PC.

Try and get it to run on mobile so you can distribute it with the $199 oculus go’s that are launching next year