Hi, All
I am developing VR project on PS4 platform and found a problem when I turn on Forward shading and MSAA Anti-Aliasing Method in the project settings, then run on the PS4VR, and the MSAA don’t work at all !
even i change the r.MSAACount and r.MSAA.CompositingSampleCount to the maxium and no response
so I turn r.MSAACount to 0 become Temporal AA that was OK
so is the engine problem or is there other way to active MSAA on PSVR?
thanks