I’ve been using UE4 for about a year now and have been working with a small team to try to make a game. It’s a survival horror/adventure/puzzle game called “Return To Me” which we plan to release on PC. No character models have been made yet as we’re still trying to get the demo out in order to increase our team. The demo itself will be entirely in first person but the main game I want to have toggle between first and third person to navigate obstacles.
A few weeks ago I had the idea to imitate the gameplay style of the old PlayStation Tomb Raider games with sliding slopes, buttons and levers, various traps, and having to climb obstacles to progress. With me being a beginner in the whole world of game design I honestly have no knowledge of any of this even being possible in Unreal 4, nor any idea of how to actually go about implementing mechanics like the ones I described.
For slopes, once you land on them you would immediately begin sliding down at a constant speed, being able to leap off at any point in order to grab a nearby ledge before falling down. If this is not possible I might have to settle with QTE’s to achieve this, even though I despise them.
For general navigation I want to have the same movements as Lara did, tapping backwards (S or down on the D pad/analog stick) to make her hop back a set distance, running and the various ways to jump either from a standing state or a running state.
I’m not asking for a tutorial, I just want to know if these things can be done; I’m currently looking for an experienced programmer who can assist the team in creating the game. Perhaps we’ll find one after the demo is released, and maybe I’ll make a gameplay concept video in order to show off what I want to do.
Are these mechanics at all possible in Unreal 4?