ProyectSizeRequest::CancelFlow Error

Summary

Hi, recently with Chapter 6, my island has stopped calculating the island size (ProjectSize). An error appears, but in the previous season, this issue didn’t happen, and I don’t know how to fix it. The island is completely valid because if I press “Start Session,” it starts fine. However, when the loading screen appears to load the world, the game crashes, and the log shows LogValkyrie: Error: ProjectSizeRequest::CancelFlow for b28091f2-4659-eb06-01cd-f8afb27176ca - invalid_module_binaries_error

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Project Size

Steps to Reproduce

The error has only occurred after updating the game

Expected Result

idk

Observed Result

There were no results

Platform(s)

PC

Island Code

8782-5903-6491

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Additional Notes

As I mentioned earlier, the island worked perfectly fine before the update. In Chapter 2 Remix, there were no issues, but now this error has been happening since Chapter 6, I’ve tried deleting unused folders, adding actors to the map, or removing them to see if the size calculation would work, but it didn’t. I also tried moving the project to another folder, but that didn’t work either

hi @Eevesus_Pika ,

This is similar to the problem

I get timeout every time I try to launch a session on one specific island

try to
verify uefn/fortnite

in case of errors and run Validation fix and conform textures to power of 2

The project validation is not the issue because the session starts fine, but when loading the ProjectSize, it causes problems, and nothing related to auto-fixing errors shows up. I’ve reinstalled Fortnite and UEFN several times after that, and it still didn’t work

I lowered the texture resolution to a maximum of 1024, and it worked fine, the project seemed to detect everything correctly again. But when I logged in, it broke again :c