Hey everyone, Kyle from PROXY,
I have gotten allot of questions in terms of how we go about working with the substance pipeline and using it in our assets that we build.
I went ahead and put together a playlist that goes over a broad overview of taking a model, texturing it in Substance Painter, creating our graph network in Substance Designer and then finally moving the asset with the created bitmap information to UE4.
Ill post the first video in the playlist here but I will also include a link below that you can follow for the entire playlist.