Thanks auzt1n069 for checking out the build at the mixer!
We still have some ways to go but we will be sure to keep everyone in the loop with the progress that has been made so far, but for now here is the latest screen grab from our City Street Arena map.
Thanks Galeon, were hoping to get some more game play videos together here in the coming future but for now here is another one of the enemy units in the level
Latest Level Build. Most of the large structures have been imported and preliminary lighting has been established. Seeking to add more background buildings and atmospheric events.
#PROXY](#proxy - Explore) #UnrealEngine](#unrealengine - Explore) #indiegamedev](#indiegamedev - Explore)
Hey everyone, Kyle from PROXY,
I have gotten allot of questions in terms of how we go about working with the substance pipeline and using it in our assets that we build.
I went ahead and put together a playlist that goes over a broad overview of taking a model, texturing it in Substance Painter, creating our graph network in Substance Designer and then finally moving the asset with the created bitmap information to UE4.
Ill post the first video in the playlist here but I will also include a link below that you can follow for the entire playlist.
Thanks Gbr, things are really coming together for sure.
In relation to #ScreenshotSaturday and posting another update, this is how some things will look while playing as Trent. In addition Alicia has gotten a face rig overhaul and some other nifty updates that we will show on a later time.
Thanks again for the feedback!
Been awhile since I had done a video update to Trent but here it is, I tired to go over some of his newer features as quickly as possible before I started getting attacked.
Was a bit out of it when I had made this video so that’s why I may sound pretty sluggish.
I remember seeing this but have not have the chance to try it out but this seems like a really great way to show off the models in game. I always do enjoy seeing the gallery room in other games just to really appreciate the work that went into the models, but thanks Zeeker for linking that.