Hey fellow Unreal Devs! ![]()
I wanted to share an early prototype I’ve been working on over the past few weeks called Void Protocol — a multiplayer sci-fi FPS powered by Unreal Engine 5. The concept blends tactical gunplay with sci-fi tech, all wrapped in a fast-paced PvP experience.
About the Game
In Void Protocol, players are elite operatives trapped in a collapsing space research facility. You battle through zero-gravity chambers, unlock alien weapon tech, and outsmart enemy squads in team-based combat.
Tech & Systems Used
- Unreal Engine 5.3 with Lyra Starter Game as base
- Custom Replicated Weapon System (hitscan + projectile)
- Dedicated Server Multiplayer Setup
- Niagara for sci-fi muzzle flashes, shields, EMP effects
- MetaSounds for dynamic weapon audio
- Nanite + Lumen for high-detail corridors & lighting
Gameplay Features
Loadout customization (3 weapon slots + passive ability)
Team deathmatch and zone control modes
Sliding, vaulting, and jet-dash movement system
Energy shield with cooldown + visual feedback
Drone recon ability + tactical map
Current Progress
- First test map (Sector A: Research Deck) is playable
- Core networking stable at 60+ FPS on test server
- Matchmaking lobby WIP
- UI/HUD design in progress
What I Need Help With
- Anyone with experience balancing hitreg and lag compensation?
- Suggestions for map flow and level blocking in tight sci-fi corridors?
- Preferred tools for player stats + progression tracking?
Screenshots & GitHub Link Coming Soon
As soon as I wrap the UI for loadouts, I’ll share some visuals and maybe open early access for testers. Let me know if you’re interested!
Thanks for reading and supporting indie multiplayer devs! ![]()
Cheers,