[Prototype] "Void Protocol" – Sci-Fi Multiplayer FPS with UE5

Hey fellow Unreal Devs! :rocket:

I wanted to share an early prototype I’ve been working on over the past few weeks called Void Protocol — a multiplayer sci-fi FPS powered by Unreal Engine 5. The concept blends tactical gunplay with sci-fi tech, all wrapped in a fast-paced PvP experience.


:gear: About the Game

In Void Protocol, players are elite operatives trapped in a collapsing space research facility. You battle through zero-gravity chambers, unlock alien weapon tech, and outsmart enemy squads in team-based combat.


:microscope: Tech & Systems Used

  • Unreal Engine 5.3 with Lyra Starter Game as base
  • Custom Replicated Weapon System (hitscan + projectile)
  • Dedicated Server Multiplayer Setup
  • Niagara for sci-fi muzzle flashes, shields, EMP effects
  • MetaSounds for dynamic weapon audio
  • Nanite + Lumen for high-detail corridors & lighting

:water_pistol: Gameplay Features

  • :white_check_mark: Loadout customization (3 weapon slots + passive ability)
  • :white_check_mark: Team deathmatch and zone control modes
  • :white_check_mark: Sliding, vaulting, and jet-dash movement system
  • :white_check_mark: Energy shield with cooldown + visual feedback
  • :soon_arrow: Drone recon ability + tactical map

:test_tube: Current Progress

  • First test map (Sector A: Research Deck) is playable
  • Core networking stable at 60+ FPS on test server
  • Matchmaking lobby WIP
  • UI/HUD design in progress

:eyes: What I Need Help With

  • Anyone with experience balancing hitreg and lag compensation?
  • Suggestions for map flow and level blocking in tight sci-fi corridors?
  • Preferred tools for player stats + progression tracking?

:camera_with_flash: Screenshots & GitHub Link Coming Soon

As soon as I wrap the UI for loadouts, I’ll share some visuals and maybe open early access for testers. Let me know if you’re interested!


Thanks for reading and supporting indie multiplayer devs! :raising_hands:
Cheers,

Yeahhh