Vulkan! I want to hear about Vulkan
And while the mobile side of it is also interesting, I would really like to hear about Vulkan in regards to making D3D11 and D3D12 obsolet on PC. No longer being dependent on Microsoft, that’s what’s making me exited about Vulkan. So if someone could make any comments about how far the non-mobile integration of Vulkan in UE4 is, I would love to hear anything about it. Is it already supporting all D3D11 features in UE4 with at least same performance (if the drivers already allow that)?