Samsung currently only support Vulkan on the S7. Regarding GearVR (or VR in general) - Vulkan is theoretically promising nice things for making CPU overhead much better for VR (more drawcalls), but we haven’t had time to work on that in UE4 yet.
Samsung currently only support Vulkan on the S7. Regarding GearVR (or VR in general) - Vulkan is theoretically promising nice things for making CPU overhead much better for VR (more drawcalls), but we haven’t had time to work on that in UE4 yet.