Summary
Prop issues I have found recently:
• Hive gallery props – no collision, broken UVs, and unusual rotation when placing
• Asteria wooden crates (Asteria CrateBarrel Crate Large/small ) – unusual pickup behavior
• IO containers (crp_covert_apollo_industrial_shippingcontainer_01_159b6812) – incorrect UVs (BROKEN FOR 2+ YEARS. PLEASE FIX)
• OXR double doors (EG: BP_CrewCut_BarricadeDouble_Doorway_A_C0) – UV issues when opened
• Wall ascenders – broken UVs
• Zero Point crystal gallery (Pretzel Shard) – incorrect material
• Kevin (cube) – material and VFX issues
• Mega City buildings (NeonCity Building D B C) – window material is incorrect, roof material also incorrect
• Walls with attached props (pipes, boxes, windows, etc.) – do not align properly to grid
• Convergence cube panels (CubeTown Cube Deco 02) – can be repaired like normal structures
• Gold cube variants (CubeTown Cube Signle) – inaccurate material
• Convergence gallery Kevin variants (CubeTown Cube Signle) – low-quality/pixelated and inaccurate material
• Convergence tile blocks (CubeTown Cube Signle) – do not show damage properly
• Sideways trees – inaccurate coloring (too pink/brown)
• Crashed abductors (LuxSupreme Wreckage 02) – unusual material rendering (appears blurred/overlit)
• Blimp thrusters (Blimp TailCone Platform A NoDestroy) – halves cannot be placed together
• IO drill casing (ScrewDriver Shell 01 NoDestroy) – halves cannot be placed together
• Command Cavern bookshelf (Tinfoil Bookshelf 02) – appears overly bright, like strong light is applied
• Rebels Roost server rack (Appliance GearRack A A) – third screen color incorrect (should be blue)
• Rebels Roost screen rack (Appliance GearRack B A) – incorrect screen color distribution
• Rebels Roost curved monitor (Asteria Office Monitor A) – incorrect display
• Reckless Railway map board (Street InfoBoard A) – uses wrong map version
• Olympus Meowscles statue (Sungold AtlasStatue A) – ball has odd material when lighting is reduced
• Small PC monitor (Seaport City gallery) – incorrect screen color
• Dusty Depot rift beacon (RiftBeacon A) – crystal material is broken
• Color picker foliage – unusual collision with phone/interact
• Neo-tilted Durr Burger – visible through itself
• Sandy Strip large gem (FineArt DecaStatue A)– reflects incorrect environment
• Classified Canyon (FNEC Hera VortexWires) – long wires have no collision
• Kevin shard tree (Corrupted Tree) – broken material
• Underworld props – incorrect color usage (red instead of green in some cases)
• Mega Mall tomato hologram – visible through itself
• Kevin egg (egg gallery) – incorrect material, does not match expected look
• Yacht engine prop – no movement/animation
• Agency planters – appear overly bright
• Corruption vent – incorrect texture with lighter patches
• Brutal Bastion nature gallery (Asteria IceCliff 01) – appears visually incorrect at low positions
• Vertical Underworld water tiles (Cube Water 4x4 Plane 2) – render incorrectly from behind
• Chapter 2 variant foliage (Parent Tree and Tree RedAlder)– incorrect tree colors
-All props were observed using the chapter 4 TODM, at 12:00PM time and default island settings.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Find and place the props down from inside the content browser and observe/interact with. Some issues were not replicable and appeared to be random when appearing
Expected Result
The props should 1. showcase the look from their cover image, 2. Show correct UVs/Rendering, 3. Have collision
Observed Result
The props have incorrect rendering, UVs, materials and collisions. (May not apply to all props. Some have one of each)
Platform(s)
Viewed both in editor and on PS5.
Island Code
N/A