Summary
At some point I stopped being able to destroy meshes. Meshes wrapped in prop_manipulators still destroy but any other prop or fortnite object with its properties set to “can be damaged” are indestructible.
I have tried:
Removed and re-added my island settings, copied settings from a working island and created new.
Changed Pickaxe destruction between none, default and instant with no change
Reverted source control to a time where I know meshes were destructible, to before I set these mesh flags ‘can be damaged’ to false. These meshes still don’t damage after reverting and no matter how far I revert. Their “can be damaged flag” is always True
I’ve copied one of my Epics tutorial assets, after confirming destruction and pasted it into my island where it then becomes indestructible.
I’ve copied my assets that should be destructible, into an epic tutorial map and they are destructible there
Confirmed on a private published build as well.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
No known reproduction to get into this state.
- Confirm Island setting has its ‘pickaxe destruction’ set to either default or instant
- Place Props and confirm their Outliner details has their property set to "can be damaged’ = true
- Launch the game with weapons or pickaxe
- Notice the props that should be destroyed, will not be destroyed.
Expected Result
If the island settings have “pickaxe destruction” = either default or instant AND the prop has its “can be damaged flag” set to True. Then the prop will receive damage until its destroyed.
Observed Result
Props, no matter if they have their flags set to “can be damaged” or not, will not be damaged (they will bounce though), by pickaxes, bullet guns, explosion, of any caliber.
btw: Any prop inside a prop_manipulator will still take damage but the prop manipulator priority doesn’t work if I overlap two. In this case, the higher priority will be indestructible. (this one could be another bug)
Platform(s)
PC: Windows 11
AMD Ryzen 9 5900X 3.7GHz
NVidia GTX 4070Ti
M2 SSD
80GB RAM
Video
Part 1 unlisted link: https://youtu.be/rUO8mT_77F8
Part 2 unlisted link: https://youtu.be/JSsOBp5UG-E
Additional Notes
Is it something suspicious with my map. I have two Team Setting & Inventory. When playing, the ‘Blue’ team has various guns but no pickaxe and the ‘Red’, only a pickaxe (refer to video for properties). Even though they both have the same settings where I only recently changed them to match, but gameside, they don’t. The one with guns doesn’t have a pickaxe and the one without has only a pickaxe. When I give both teams the same inventory. They remain unchange