Yes, it was free on the Unreal Marketplace for 2 years. Most UE devs got it during that time.
It’s not free on Fab.
Yes, it was free on the Unreal Marketplace for 2 years. Most UE devs got it during that time.
It’s not free on Fab.
i see, thanks for clarification!
ue5.6 can’t find it
Hello.
Are you able to access the FAB link?
Unreal Marketplace is gone, maybe I have to check links in the forums if they are broken:
fix it was a bug on my part
how hard will it be to add Structure to Structure Property Transfer Tool
just asking
It’s not actually hard… it’s a matter of free time available.
I will take note here!
(but there’s quite a list of things pending before this)
ok ty i try
chatgpt to try making one lol c++ is not my thing lol
ps ty
I would be careful with that…
Chat bots “invent out of thin air” a lot of functions that don’t exist or don’t really do anything.
I got a working prototype, User-Struct ↔ Blueprint transfers are working, but naming still needs clean up:
thanks you i no u did not have to go out your way to do this but u did so thanks u very much
I submitted the update for review, but right now it’s only available for Unreal 5.6
all good im using 5.6
ps ty ty
when u making a save data having to readd add struct info to it take alot of time if it big lol that a lone is a time saver so ty ty
u should add a pop saying game project before editing struct save game project\backup then when done editing struct save that struct only when done editing then reopen your project when clong save anything other then that struct u was editing or u will break your game project
something like that
it a bug that ben there as old as ue4 and have not ben fix
did not what people saying u mass up my game project just a head up
“when i was a noob i learned that the hard way lol” struct bug it bad
but all in all thanks you