When listing properties, would it be possible to show those in a tree view grouped by Categories?
Preferably with the option to select all properties in a category at once.
I ran into a situation, where I wanted to move a large function (with lots of local variables and in/outputs) from BP_A1 to BP_B1
But it was essential to have that function also in the target’s parent (BP_B0).
What I currently do is, I transfer the function to the parent, then override it in the child and manually move the content from parent to child, which leaves me with inputs/outputs disconnected and local variables needing to be recreated (with default values etc.).
I wonder if there is a better way or if the tool could be modified to accept a parent as Source and a child as Target and then transfer functions by way of creating an override in the child with the parent’s content.
It doesn’t make distinction between parent / children classes. It only see local variables.
If your function uses variables from parent class, they might end up as missing variables on transfer result.
Local Component variables will not be transferred (because the tool will not spawn to attach any component instances).
It’s possible to group them by category, but that involves too much code to add and unfortunately I’m out of free time to do that.
Not sure if this is a bug report or a feature request: Function transfer to or from Blueprint Interfaces does not work.
Currently, a BPI can be selected as Target (or Source) and the tool goes through all the motions (Apply, Save) but the functions don’t get transferred.
Desired result: function with inputs/outputs transferred to or from Blueprint Interface class.
Or course. I’m aware that interfaces have no such definition, but I’m referring to the declaration, or “header” - i.e. name, return and input parameters.
I see (it’s a bit confusing that they don’t get blocked from being selected and there is no info on the failure state).
If you find some time for that plugin, will you consider limiting it to copy just the header without the body for interfaces instead of blocking it outright?
Yes, I don’t know if it’s possible, but I will see what I can do…
I can’t block them from being picked, because they are valid Blueprint assets; but maybe there’s some flags I could check for that, I don’t know for now.
I have intention to make experiments with Interfaces and Function Libraries this next week, if things go as planned I can add some code to unblock at least copy of Interface Functions → Blueprints.
I still have no plans to add support for duplication of Components between Blueprints… Because they must be registered and etc, lots of shenanigans around them for duplication.
To be honest, I’m especially curious if the transfer would be a way to add Delegates to blueprint interfaces.
Let me elaborate. There is no option to select a delegate as a new input for a function (regular blueprint or interface),
but it is possible to create one by dragging the wire of an event binding onto the function (258155-.
This obviously doesn’t work for Interfaces as there are no wires to be dragged.
The tool does transfer such functions between two blueprints already,
now if that worked for Blueprint->Interface as well, it would add some interesting functionality to Blueprint Interfaces.
Hey great plugin, i only have one question when i set the editor to use small icons your transfer properties icon doesnt show, is there a fix for this? Id rather have small icons than the big old clunky ones.