Hello, thanks for the great tool!
Nonetheless, I got problems with corrupted blueprint a couple of times, so this time I decided to post.
The source blueprint was working fine. I transfer properties and functions over the target blueprint, it crashed UE when playing. I tried to rewrite the function manually in the target blueprint, still crash. I manually create another blueprint and writing the same code, it works. Seems like your tool corrupted the target blueprint without being noticeable in the editor.
The error:
Assertion failed: OutPin->LinkedTo.Num() == 1 [File:D:/Build/++UE4/Sync/Engine/Source /Editor/GraphEditor/Private/BlueprintConnectionDrawingPolicy.cpp] [Line: 506]
UE4Editor_Core UE4Editor_Core UE4Editor_GraphEditor UE4Editor_GraphEditor UE4Editor_GraphEditor UE4Editor_SlateCore ...
Code where it crashes:
Thanks