Property Transfer Tool

all good im using 5.6

ps ty ty

when u making a save data having to readd add struct info to it take alot of time if it big lol that a lone is a time saver so ty ty

u should add a pop saying game project before editing struct save game project\backup then when done editing struct save that struct only when done editing then reopen your project when clong save anything other then that struct u was editing or u will break your game project

something like that

it a bug that ben there as old as ue4 and have not ben fix

did not what people saying u mass up my game project just a head up

“when i was a noob i learned that the hard way lol” struct bug it bad

but all in all thanks you