I have been making VR Multiplay game.
While TickComponent, If Owning Client’s Motion Controller be grasped,
I want to change server’s IsGrasped(Variable, Replicated).
So, I made a function i called ServerSetter like below:
UPROPERTY(ReplicatedUsing = “OnRep_IsMotionControllerGrasped”)
bool IsMotionControllerGrasped;
UFUNCTION(Server, Reliable)
void ServerSetIsGrasped(bool IsGrasped);
but, i think the word “server setter” is so weird…
is it right way?
or is there right way to make client’s logic to change server’s variable?