Proper way to test multiplayer maps

I think it is so. And if you want a random account to have access, you need to make a public publish (though it can be unlisted).

Also check: How can I play my map with friends without making them part of a team in UEFN?

I’ve seen workarounds though but I’m not sure if they really work and whether that is the real representation of multiplayer gameplay that needs to be tested.

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