With CL 41761298, a fix was put in that seems to be affecting an admittedly niche workflow: Having a base class define an animation whose affected widgets are defined in a derived widget by binding.
In practice this is for a wrapper to set up common look and feel for widgets, such as affecting materials in a consistent and reusable way.
The question is: Is there more that we should be doing to mitigate the warning? Is this flow just unexpected and the warning is erroneous here?
Create an animation on the blueprint that uses Dynamic Binding
Leave the created function empty
Create a derived widget blueprint from Base, Derived
Give it a widget to animate, set as a variable
Override the function, fill it out with the widget
Each time the animation is told to play, 1-2 warnings will be generated:
However, the animation will appear to play correctly
LogMovieScene: Warning: A_Example_Derived_INST: Failed to resolve dynamic binding 'SequenceEvent__ENTRYPOINTWBP_Base' because the function is not contained within the director instance.