There are many ways to do what you want, with displacement or wpo, using flowmaps or not.
But usually water is complex feature and needs many time to implement and to experiment with lightning, reflections, foam, caustics and so on…
The estimation of this like 2-4 weeks of work, for me.
If you not familiar with materials, so you should start to learn it.
Understand how to mask areas, how to interpolate textures/values by this masks, how to make cycles for incoming/outcoming waves and so on.
And I think no one will do this for you. Sorry.