@RyanB - Here are the images together with the textures I use. The shader is pretty much identical to the example shader, with the slight change that, before I apply the PDO I pull the mesh toward the camera using WPO to avoid hair going into the head and creating bald spots.
And the textures.
Root To Tip:
Alpha:
Random Color Variation (Didn’t know how to create a unique-value texture):
Heightmap:
I think my issue is partially in the textures and partially the fact that the dithering setup used in the example shader works well for hair fins, where each ends in a hair tip. My hair however is long and covers the entirety of the head, which is why I asked how you guys created textures (and the model) for Sparrow’s hair.
Best regards,
Damir H.