So 4.11 is finally out and I’ve finally got around to try and convert my hair into a material using the new model. Unfortunately the results I get are lackluster at best. I literally just copy / pasted the material from the content examples and plugged in my textures.
The issue is, as far as I can tell that my characters have very long hair as opposed to the dummy in the example content. My hair is very grainy and at certain spots completely transparent although there’s a ludicrous amount of poly strips covering the head. Plus there are tons of DFAO artifacts (black splotches) and if I set the root color to anything close to red my screen starts flashing with a glaring green flash.
My guess is that my “unique value” and “root to tip” textures aren’t quite up to snuff and perhaps what I see as ludicrous isn’t enough polys for the hair to look proper… Also what is the backlut parameter? Doesn’t seem to do anything for me.
Could you perhaps go into a few more details on how e.g. Sparrows head is created along with those two value textures? Are the braids tubes or also poly stripes?
My scene only had a movable directional and a movable skylight in it.